In-house attendees at Games Industry Law Summit 2023
This year, 50% of the Summit’s attendees are the in-house counsels. Each studio attendee already has experience in the games industry (a must!), and most work in roles that involve collaboration with development teams (internally) and law firm experts (externally). In other words, they are no strangers to communication, and not just the legal bookworms who can tell the difference between a DNA and an NDA.
Since some studios organise their teams around specific projects, some – around area of law (such as privacy, IP or licensing), and some – based on the region (such as Europe, US or Asia), different in-house attendees have different focus (sometimes it’s clear from their position, though in most cases it isn’t). The flag next to the name on this page signifies the current location, not the focus (we have people who are based in Cyprus, but focused globally; or based in Ireland, but focused on EMEA, und so weiter und so fort).
Currently, we have 135 in-house attendees representing 93 studios. In terms of countries these attendees are based in, the in-house group is a bit more diverse (42) than the law firms (39) – with 3 additional countries represented: 🇧🇾 Belarus, 🇩🇰 Denmark, and 🇮🇸 Iceland.
Special icons in the list:
🌳 – Super Pass holders (here’s the report on the birdhouses deployed in 2023)
🎙 – Speaker (updated as we develop the program)