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Agenda Unpacked
May 9th (Monday)
17:00-21:00
Reception
May 10th (Tuesday)
CORE
Time TBA
An Introduction the Games Industry
- How the industry works
- The different players and how they fit together
- The economics of the industry
- Business models and current trends
Speaker(s) TBA
CORE
Time TBA
Key Game Agreements, Part 1
- Contractor / employment agreements
- Platform agreements
- Tech agreements (game engine, tools licences)
- Open source / public domain licences
Speaker(s) TBA
CORE
Time TBA
Key Game Agreements, Part 2
- Development agreements
- Publishing agreements
- Porting agreements
Speaker(s) TBA
FOOD
Time TBA
Lunch buffet
CORE
Time TBA
IP in games
- Understanding the different IP rights in a game
- The protection provided by each category of IP
Speaker(s) TBA
CORE
Time TBA
Acquiring / clearing content for games
- Using names, locations and images in games – when is a licence required?
- Content licences
- Music in games
Speaker(s) TBA
CORE
Time TBA
Regulaiton, Part 1
- Privacy / data protection (e.g. privacy policies, user access requests, working with partners, mobile etc)
- Youth protection / ratings systems (e.g. online harms)
Speaker(s) TBA
CORE
Time TBA
Regulation, Part 2
- Consumer law
- Advertising / marketing
- EULAs / Terms of Service
Speaker(s) TBA
CORE
Time TBA
Dinner
May 11th (Wednesday)
CORE
Time TBA
Censorship
- Types of censorship
- Country by country specifics
Speaker(s) TBA
CORE
Time TBA
M&A in games industry
- Overview of the process
- The role of investment banks in M&A
Speaker(s) TBA
CORE
Time TBA
Running a public games company
- Pros and cons of being public
- Ways of getting listed
- Risks and requirements specific to public status
Speaker(s) TBA
FOOD
Time TBA
Lunch buffet
CORE
Time TBA
Conflict resolution
- Audit
- Litigation
- Arbitration
- Enforcement
Speaker(s) TBA
CORE
Time TBA
Tax benefits and other incentives
- Tax rebates
- Tax rulings
- IP boxes
Speaker(s) TBA
CORE
Time TBA
Regional overview
- USA
- Germany
- France
- Poland
- UK
- Russia
Speaker(s) TBA
CORE
Time TBA